# Team Ceremonies (Daily, Planning, Retros)

> Discover key agile ceremonies like the Daily Stand-up, Sprint Planning, and Retrospective, and learn how UX designers can participate and add value in each one.

*Tags: ux, process, agile, junior*

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> [!info] Quick Definition
> Team ceremonies are a series of recurring meetings, popularized by agile methodologies like Scrum, designed to structure work, foster communication, and promote continuous improvement. The most common ones are the Daily Stand-up, Sprint Planning, and Retrospective.


## What Are Team Ceremonies?

Imagine a Formula 1 racing team during a race. They have very defined "ceremonies": the pit stop is a quick, synchronized ritual to check the car's condition and change tires (the **Daily Stand-up**). Before the race, they have a meeting to define the tire and pit strategy (the **Sprint Planning**). And after the race, they analyze the data and performance to see how they can be faster next time (the **Retrospective**).

These meetings are not bureaucracy; they are essential rituals that allow the team to perform at the highest level. In a product team, agile ceremonies serve the same function.

## Key Ceremonies and the Designer's Role

### 1. Daily Stand-up
- **What is it?** A short daily meeting (15 min max.) where each team member answers three questions: What did I do yesterday? What will I do today? Do I have any blockers?
- **Designer's Role:**
    - **Listen for blockers:** Pay attention to developers' impediments. Sometimes, a technical blocker can be resolved with a small design adjustment.
    - **Communicate progress:** Report on the status of your designs. "Yesterday I finished the checkout mockups. Today I will start prototyping them for Friday's usability test."
    - **Ask for help:** "I need 15 minutes with a backend developer to understand the API limitations for the profile design."

### 2. Sprint Planning
- **What is it?** A meeting at the beginning of each sprint (usually 2 weeks) where the team decides what work can be completed in the next cycle.
- **Designer's Role:**
    - **Present ready designs:** Show the designs that are ready to be developed. Explain the flow, the use cases, and the reasoning behind your decisions.
    - **Clarify doubts:** Developers will have questions. Your job is to resolve all their doubts so they can estimate effort correctly.
    - **Ensure design stays one step ahead:** Ideally, design works "one sprint ahead" of development. In the current Sprint Planning, you should be presenting the work you designed in the previous sprint.

### 3. Sprint Retrospective
- **What is it?** A meeting at the end of each sprint to reflect on the process. It focuses on three topics: What went well? What went wrong? What can we improve?
- **Designer's Role:**
    - **Bring the design process perspective:** Was there enough time for research? Was the design-to-development handoff smooth? Did you receive feedback on time?
    - **Be constructive:** The retrospective is not for blaming -- it is for improving the system. Focus on process problems, not people problems.
    - **Propose improvement actions:** If the handoff was a problem, you could propose: "In the next sprint, let us try having a 1-hour meeting to review the designs before Planning."

## Mentor Tips

- **Prepare for Planning:** Never arrive at a Sprint Planning with half-finished or unvalidated designs. It is the most important meeting for collaboration with development -- make the most of it.
- **The Daily is not a reporting meeting for the manager:** It is a synchronization meeting for the team. Be brief and get to the point.
- **The Retrospective is sacred:** It is the best opportunity the team has to improve how it works. Participate actively and honestly.
- **Talk to your Product Manager:** Make sure you are aligned with the PM on priorities before Planning. The designer and the PM should be the closest allies.

## Resources and Guides

- **Resources:**
    - **[Scrum Guide](https://scrumguides.org/):** The official Scrum guide, where these ceremonies are defined.
    - **[A Designer's Guide to Scrum](https://www.uxpin.com/studio/blog/a-designers-guide-to-scrum/)** - UXPin Blog
    - **[How Designers and Developers Can Collaborate Better](https://www.invisionapp.com/inside-design/design-developer-collaboration/)** - InVision Blog


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Source: https://www.fernandoux.com/en/wiki/processes/team-ceremonies/
