ProtoPie
A prototyping tool for complex interactions—animations, gestures, variables, and logic without code.
Quick Definition
A prototyping tool for complex interactions—animations, gestures, variables, and logic without code.
What is ProtoPie?
ProtoPie is a prototyping tool designed for complex interactions that Figma’s prototyping can’t handle. Need a countdown timer? A calculator logic? Conditional flows based on user input? ProtoPie handles it.
ProtoPie works like this: import designs from Figma, add interactions through the ProtoPie editor, and share via link. No coding required. The result is an interactive prototype that feels like a real app.
One sentence punch: ProtoPie is for designers who need interactive logic that Figma’s prototyping can’t deliver.**
Why Designers Use ProtoPie
- Complex Interactions — Conditional flows, variables, calculations, state management without writing code.
- Realistic Prototypes — Prototypes that test like real apps. Users feel the difference between a prototype and production.
- Gesture Support — Swipe, pinch, drag, rotate. Gestures work like native app gestures.
- Device-Specific Testing — Prototype on actual phones. Test on iPhone and Android simultaneously.
- Team Collaboration — Share links. Stakeholders test without needing ProtoPie installed.
Common Uses for Designers
- Complex Form Flows — Multi-step forms with conditional branching based on answers.
- Animations — Micro-interactions, page transitions, loading states.
- State Management — A calculator that remembers input. A to-do list that updates count.
- Gesture-Heavy UX — Swipe navigation, pinch-to-zoom, drag-and-drop.
- Real-Time Interactions — Prototypes that respond to user input like production apps.
ProtoPie vs Figma Prototyping
| ProtoPie | Figma Prototyping |
|---|---|
| Complex logic and variables | Simple navigation flows |
| Gestures (swipe, pinch, drag) | Tap/click only |
| State management | Stateless (always resets) |
| Device testing | Browser preview only |
| Higher learning curve | Beginner-friendly |
Use Figma for basic flows. Use ProtoPie for complex interactions.
How to Create a ProtoPie Prototype
- Design in Figma — Create components and pages in Figma.
- Export to ProtoPie — ProtoPie plugins import Figma files directly.
- Add Interactions — Connect screens with interactions. Add logic.
- Add Variables — Create variables for state (count, input value, etc).
- Add Conditions — If user selects X, go to screen Y. If count > 10, show message.
- Test on Device — Open on an iPhone. Test gestures and flows.
- Share Prototype — Generate a link. Send to stakeholders.
ProtoPie Concepts
- Interactions — Tap, drag, swipe, pinch. Each interaction triggers an action.
- Variables — Store state (a number, text, true/false). Variables persist across screens.
- Conditions — If X, then Y. Routes based on variable values or user input.
- Calculations — Add, subtract, multiply. Math operations on variables.
- Sensors — Tap into device sensors: location, motion, light. Advanced but powerful.
Mentor Tips
- First tip: ProtoPie adds complexity. A prototype that’s too complex to explain isn’t useful. Keep prototypes simple enough for stakeholders to understand.
- Use for learning, not documentation. A ProtoPie prototype teaches developers how interactions feel. But it’s not a spec. Specs are still needed.
- Test on real devices. Browser preview is different from device testing. Always test on the actual device users will use.
- Combine with Figma. Design in Figma (simple, fast), prototype complex flows in ProtoPie (powerful but slower). Both tools together are strongest.
Resources and Tools
- Books: “Prototyping” by Todd Zaki Warfel
- Tools: ProtoPie Studio, Figma to ProtoPie plugins, device testing
- Articles: ProtoPie tutorials, interaction design on UX Collective