# Mid-Level

## Pages

- [A/B Testing for UX Designers](https://www.fernandoux.com/en/wiki/research/ab-testing/)
  Running controlled experiments to validate design changes—the difference between data-driven and guessing.
- [A/B Testing para Diseñadores UX](https://www.fernandoux.com/es/wiki/investigacion/ab-testing/)
  Ejecutar experimentos controlados para validar cambios de diseño—la diferencia entre impulsado por datos y adivinación.
- [A/B Testing para Diseñadores UX](https://www.fernandoux.com/es/wiki/research/ab-testing/)
  Ejecutar experimentos controlados para validar cambios de diseño—la diferencia entre impulsado por datos y adivinación.
- [Affinity Mapping](https://www.fernandoux.com/en/wiki/techniques/affinity-mapping/)
  Learn how to use Affinity Mapping, a collaborative technique for organizing large amounts of qualitative data, such as brainstorming ideas or interview observations, and finding meaningful patterns.
- [Atomic Design: Building UIs from the Ground Up](https://www.fernandoux.com/en/wiki/concepts/atomic-design/)
  Atomic design is a methodology for creating reusable component libraries by breaking interfaces into five hierarchical levels: atoms, molecules, organisms, templates, and pages.
- [Atomic Design: Construyendo Interfaces desde la Base](https://www.fernandoux.com/es/wiki/concepts/atomic-design/)
  El diseño atómico es una metodología para crear librerías de componentes reutilizables dividiendo las interfaces en cinco niveles jerárquicos: átomos, moléculas, organismos, plantillas y páginas.
- [Card Sorting](https://www.fernandoux.com/en/wiki/techniques/card-sorting/)
  Learn what Card Sorting is, a fundamental UX research technique for designing an intuitive Information Architecture by understanding how your users group and categorize content.
- [Competitive Analysis](https://www.fernandoux.com/en/wiki/research/competitive-analysis/)
  Learn how to conduct a Competitive Analysis in UX to understand the market, identify opportunities, and make strategic, informed design decisions.
- [Contextual Inquiry](https://www.fernandoux.com/en/wiki/research/contextual-inquiry/)
  Observing users in their natural environment while they work—reveals context that interviews and surveys never capture.
- [Crazy 8's](https://www.fernandoux.com/en/wiki/techniques/crazy-8s/)
  Discover Crazy 8's, a rapid ideation exercise fundamental to Design Sprints that forces you to generate 8 design ideas in 8 minutes to explore a wide variety of solutions.
- [Customer Journey Maps](https://www.fernandoux.com/en/wiki/artifacts/customer-journey-maps/)
  A Customer Journey Map (CJM) is a visualization of the complete story of a user's interaction with a product or service over time and across different channels.
- [Dark Patterns: What They Are and Why to Avoid Them](https://www.fernandoux.com/en/wiki/concepts/dark-patterns/)
  Dark patterns are deceptive design techniques that trick users into taking actions against their interests for benefit to the business.
- [Data-Driven Design Decisions](https://www.fernandoux.com/en/wiki/processes/data-driven-design-decisions/)
  Learn how to make Data-Driven Design Decisions, combining qualitative research and quantitative data to create effective solutions and justify your work.
- [Design Critiques](https://www.fernandoux.com/en/wiki/processes/design-critiques/)
  Learn how to give and receive effective design feedback through Design Critiques. Discover how to structure these sessions to improve the quality of your work and foster a culture of collaboration.
- [Design Specifications](https://www.fernandoux.com/en/wiki/artifacts/design-specs/)
  Detailed documentation that translates designs into development instructions—the bridge between design and code.
- [Design System](https://www.fernandoux.com/en/wiki/concepts/design-system/)
  A Design System is a collection of reusable UI components, guided by clear standards (principles, style guides), that enables teams to design and build digital products in a coherent and efficient manner.
- [Diary Studies](https://www.fernandoux.com/en/wiki/research/diary-studies/)
  Asking users to document their behavior over days or weeks—captures patterns you'll never see in a single-session study.
- [Diseño Inclusivo vs. Diseño Accesible: Por qué ambos importan](https://www.fernandoux.com/es/wiki/concepts/inclusive-vs-accessible/)
  El diseño accesible elimina las barreras para las personas con discapacidades; el diseño inclusivo considera la gama más amplia posible de la diversidad humana desde el principio.
- [Especificaciones de Diseño](https://www.fernandoux.com/es/wiki/artefactos/design-specs/)
  Documentación detallada que traduce diseños en instrucciones de desarrollo—el puente entre diseño y código.
- [Especificaciones de Diseño](https://www.fernandoux.com/es/wiki/artifacts/design-specs/)
  Documentación detallada que traduce diseños en instrucciones de desarrollo—el puente entre diseño y código.
- [Estudios de Diario](https://www.fernandoux.com/es/wiki/investigacion/diary-studies/)
  Pedir a usuarios que documenten su comportamiento durante días o semanas—captura patrones que nunca verás en un estudio de una sesión.
- [Estudios de Diario](https://www.fernandoux.com/es/wiki/research/diary-studies/)
  Pedir a usuarios que documenten su comportamiento durante días o semanas—captura patrones que nunca verás en un estudio de una sesión.
- [Eye Tracking](https://www.fernandoux.com/en/wiki/research/eye-tracking/)
  Using eye-tracking technology to measure where users look and for how long—revealing visual attention patterns invisible to observation.
- [Eye Tracking](https://www.fernandoux.com/es/wiki/investigacion/eye-tracking/)
  Usar tecnología de eye-tracking para medir dónde miran los usuarios y por cuánto tiempo—revelando patrones de atención visual invisibles.
- [Eye Tracking](https://www.fernandoux.com/es/wiki/research/eye-tracking/)
  Usar tecnología de eye-tracking para medir dónde miran los usuarios y por cuánto tiempo—revelando patrones de atención visual invisibles.
- [Inclusive Design vs. Accessible Design: Why Both Matter](https://www.fernandoux.com/en/wiki/concepts/inclusive-vs-accessible/)
  Accessible design removes barriers for people with disabilities; inclusive design considers the broadest possible range of human diversity from the start.
- [Indagación Contextual](https://www.fernandoux.com/es/wiki/investigacion/contextual-inquiry/)
  Observar usuarios en su ambiente natural mientras trabajan—revela contexto que las entrevistas y encuestas nunca capturan.
- [Indagación Contextual](https://www.fernandoux.com/es/wiki/research/contextual-inquiry/)
  Observar usuarios en su ambiente natural mientras trabajan—revela contexto que las entrevistas y encuestas nunca capturan.
- [Information Architecture](https://www.fernandoux.com/en/wiki/concepts/information-architecture/)
  Information Architecture (IA) is the practice of deciding how to organize, structure, and label the content of a digital product in a way that is understandable and allows users to find information and complete tasks efficiently.
- [Jobs to Be Done](https://www.fernandoux.com/es/wiki/investigacion/jtbd/)
  Entender qué intentan lograr los usuarios (no qué característica quieren) revela oportunidades de diseño que otros pierden.
- [Jobs to Be Done](https://www.fernandoux.com/es/wiki/research/jtbd/)
  Entender qué intentan lograr los usuarios (no qué característica quieren) revela oportunidades de diseño que otros pierden.
- [Jobs to Be Done Framework](https://www.fernandoux.com/en/wiki/research/jtbd/)
  Understanding what users are trying to accomplish (not what feature they want) reveals design opportunities others miss.
- [Managing Design Projects](https://www.fernandoux.com/en/wiki/processes/project-management/)
  Learn the fundamentals of UX Project Management. Discover how to plan, execute, and oversee design projects to deliver high-quality work on time and within budget.
- [Optimal Workshop](https://www.fernandoux.com/en/wiki/tools/optimal-workshop/)
  A suite of tools for information architecture validation—card sort, tree test, and click tests reveal how users organize and find information.
- [Optimal Workshop](https://www.fernandoux.com/es/wiki/herramientas/optimal-workshop/)
  Un conjunto de herramientas para validación de arquitectura de información—card sort, tree test y click tests revelan cómo los usuarios organizan e encuentran información.
- [Optimal Workshop](https://www.fernandoux.com/es/wiki/tools/optimal-workshop/)
  Un conjunto de herramientas para validación de arquitectura de información—card sort, tree test y click tests revelan cómo los usuarios organizan e encuentran información.
- [Patrones Oscuros (Dark Patterns): Qué son y por qué evitarlos](https://www.fernandoux.com/es/wiki/concepts/dark-patterns/)
  Los patrones oscuros son técnicas de diseño engañosas que engañan a los usuarios para que realicen acciones en contra de sus intereses con el fin de beneficiar al negocio.
- [Principle](https://www.fernandoux.com/en/wiki/tools/principle/)
  A Mac-only animation prototyping tool that makes complex animations easy—perfect for microinteractions and transitions.
- [Principle](https://www.fernandoux.com/es/wiki/herramientas/principle/)
  Una herramienta de prototipado de animación solo para Mac que hace animaciones complejas fáciles—perfecta para microinteracciones y transiciones.
- [Principle](https://www.fernandoux.com/es/wiki/tools/principle/)
  Una herramienta de prototipado de animación solo para Mac que hace animaciones complejas fáciles—perfecta para microinteracciones y transiciones.
- [ProtoPie](https://www.fernandoux.com/en/wiki/tools/protopie/)
  A prototyping tool for complex interactions—animations, gestures, variables, and logic without code.
- [ProtoPie](https://www.fernandoux.com/es/wiki/herramientas/protopie/)
  Una herramienta de prototipado para interacciones complejas—animaciones, gestos, variables y lógica sin código.
- [ProtoPie](https://www.fernandoux.com/es/wiki/tools/protopie/)
  Una herramienta de prototipado para interacciones complejas—animaciones, gestos, variables y lógica sin código.
- [Prototypes](https://www.fernandoux.com/en/wiki/artifacts/prototypes/)
  A prototype is an interactive simulation of a final product used to test and validate design concepts before development. Unlike mockups (which are static), prototypes are "clickable" and allow users to experience the flow of an application.
- [Quantitative Data](https://www.fernandoux.com/en/wiki/techniques/quantitative-data/)
  Understand what Quantitative Data is in UX and how it differs from qualitative data. Learn how to use metrics to measure user behavior at scale.
- [Red Routes](https://www.fernandoux.com/en/wiki/artifacts/red-routes/)
  The top 5 user journeys your product must support flawlessly—identify these and everything else is secondary.
- [Red Routes](https://www.fernandoux.com/es/wiki/artefactos/red-routes/)
  Los 5 mejores viajes de usuario que tu producto debe apoyar sin falla—identifica estos y todo lo demás es secundario.
- [Red Routes](https://www.fernandoux.com/es/wiki/artifacts/red-routes/)
  Los 5 mejores viajes de usuario que tu producto debe apoyar sin falla—identifica estos y todo lo demás es secundario.
- [Service Blueprints](https://www.fernandoux.com/en/wiki/artifacts/service-blueprints/)
  A Service Blueprint is a diagram that visualizes the relationships between different components of a service (people, processes, and objects) across the different stages of customer interaction.
- [Tree Testing](https://www.fernandoux.com/en/wiki/techniques/tree-testing/)
  Tree Testing is a UX research technique that measures the findability of topics in a site's information architecture. Users locate items in a text-only hierarchy, without the influence of visual design or navigation.
- [Usability Testing](https://www.fernandoux.com/en/wiki/techniques/usability-testing/)
  Discover Usability Testing, a fundamental research technique for evaluating the ease of use of your product by observing real users as they attempt to complete tasks.
- [User Interviews](https://www.fernandoux.com/en/wiki/techniques/user-interviews/)
  Master the art of User Interviews, an essential qualitative research technique for gaining a deep understanding of your users' needs, behaviors, and motivations.
- [User Research Activities](https://www.fernandoux.com/en/wiki/processes/research-activities/)
  Learn how to plan and execute User Research Activities (UX Research) in a structured way, from defining objectives and creating a plan to synthesizing findings.
- [Workshop Preparation](https://www.fernandoux.com/en/wiki/processes/workshop-preparation/)
  Discover how to design and facilitate effective workshops. Learn how to define objectives, create an agenda, prepare activities, and manage the group to achieve collaborative results.


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Source: https://www.fernandoux.com/tags/mid-level/
